New Myst: Uru

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Posted by dormouse (14th Dec 2003, 19:53)

(no spoilers here, don't worry)

The story is a fresh approach. Away from the complexities of Atrus's family and evil trapped people, now you're meant to be playing yourself - a person from Earth - who will eventually be taking part in the restoration of D'ni (the civilisation wot made all the linking books and have a ruined underground city). I've heard the reasoning for the name 'Uru' is 1) ancient word for city 2) say the letters out loud!

The game engine they're using is more advanced than any of the previous ones, as you'd expect - now it's fully 3D and you can run about like you would in Unreal or just about any FPS (you can switch between 3rd and 1st person). At last you don't need to curse at the restricted views, and can properly explore. The scenery is really pretty, they've done a great job in making stuff as awesome as the original pre-rendered stuff. And they really like playing with their particle engine. A side effect of this is of course that you will require a decent machine to play Uru. A GeForce-equiv graphics card and 800MHz CPU is minimum.

They say the single player game is bigger than any of the previous games, though I'm not sure how you calculate this :) There are both environment-based puzzles and logic ones with 'keys' and hints scattered about the place (though I wouldn't take all of them at face value if i were you. fiends!). Uru Live is the online massively multiplayer extension to the game which is currently in beta. Opens early next year I think. The idea will be that all the players can take part in new D'ni communities and do other cooperative quests. Dunno much more, check the website.

Finally - did you know there are Myst books, and that we have 2 of them in the icsf library? They aren't very long but provide some interesting background story. The book of Ti'ana is most relevant for this new game.

About item:

Related items:

- Myst: The Book Of Atrus
- Myst: The Book Of Ti'ana

About author:

Related authors:

- Miller, Rand & Robyn, & Wingrove, David

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read biography for - dormouse

 dormouse ( 15th Dec 2003, 10:38, Rank: Jedi )  reply

forgot to mention - there's also a downloadable demo. From the looks of it it has the first introductory part in.

read biography for - dormouse

 dormouse ( 16th Dec 2003, 14:32, Rank: Jedi )  reply

( myst history and the new "D'ni Restoration Council" stuff explained.

read biography for - John Kirk

 John Kirk ( 16th Dec 2003, 15:10, Rank: Patrician )  reply

Do you need to have played the previous Myst game(s) to play the new one? Well, "need" is probably the wrong word here. I'm just wondering whether it's like Doom, Quake, etc. where you just need to understand the basic interface, or whether the designers will expect you to recognise patterns from previous puzzles.

Incidentally, when I hear "Uru" I immediately think of the metal that Mjolnir (Thor's hammer) is made out of, but I'm guessing that's just a coincidence :)

read biography for - dormouse

 dormouse ( 16th Dec 2003, 19:19, Rank: Jedi )  reply

no, you don't need to have played the previous ones.

read biography for - dormouse

 dormouse ( 9th May 2004, 19:03, Rank: Jedi )  reply

unfortunately the Uru Live component has been given up on, due to lack of subscribers. There were lots of complaints that it hadn't been given a fair chance to gain an audience (the announcement was made before beta testing was even over), but nothing can be done about that now.

Instead, they are going to be releasing new content as Uru expansion packs - of which the first will be free.

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